OSM City

Technical Artist
Automotive, 2020
Houdini, Unity

I set up a procedural content creation pipeline that imports OpenStreetMap data into Unity and uses the Houdini Engine to create realistic cityscapes based on real world locations. The goal was to have an as automated process as possible for generating environments based on real cities. The buildings and the roads are generated from OSM building shapes and road splines using a procedural system for building type and prop placing. Traffic lights, Crossings and Trees also get their positions from OSM. Values and procedural parameters can be tweaked in Unity making it possible to create endless variations.

The project was developed with the simulation team in one of the bigger automotive companies as a proof of concept for creating syntetic data for AI and render out annotated images. The environmant is complete with tags for segmentation.