Mars 2030 |
Lead Environment Artist |
Fusion Media Group, 2017 |
Oculus Rift, Vive, PC |
MARS 2030 is a VR simulation developed by Fusion Media Group
in partnership with NASA and MIT's Space Systems Laboratory, where you can experience being one of the astronauts
in NASA's planned Mars mission in 2030.
As the Lead Environment Artist I was responsible for the landscape and the outdoor regions of the experience.
The goal was to show the landscape as accurately as possible as well as to portray how beautiful it is and be more than just a
one to one simulation. We used satellite data from NASAs Mars Reconnaissance Orbiters HiRISE camera to drive the topology and texture distribution in the game.
I also did a lot of Level Art and World Building, taking care of the technical parts of the landscape and setting up levels,
placing rocks (procedurally and by hand) plus providing lookboards and direction for the different areas in the map.
Landscape |
Mars2030 takes place in a region on Mars called Mawrth Vallis. It's a candidate as a landing spot
for the real expedition because of it's geo diversity. There were no processed typological data to use as a heightmap
for the Crater that we wanted to use so we decided to process the steroscopic images ourselves which I started digging into.
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Material |
The landscape material uses a mix of data from the satellite images and proceduralism. There's some options for manual editing like painting a different rock for the slopes or adding more sand. |